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FCV Engine 0.1
A tool and framework for tutorials in game development
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Handles the individual weapon slot UI, including displaying weapon sprites, slot indices, and managing the border state. More...
Public Member Functions | |
void | SetImage (Sprite weaponSprite) |
Sets the image for the weapon slot. | |
void | SetSlotIndex (int key) |
Sets the text for the weapon slot, indicating the key to press for equipping the weapon. | |
void | SetBorderActiveState (bool active) |
Sets the active state of the slot border. | |
Handles the individual weapon slot UI, including displaying weapon sprites, slot indices, and managing the border state.
Definition at line 11 of file WeaponSlotUI.cs.
void SetBorderActiveState | ( | bool | active | ) |
Sets the active state of the slot border.
active | True to activate the border, false to deactivate it. |
Definition at line 39 of file WeaponSlotUI.cs.
void SetImage | ( | Sprite | weaponSprite | ) |
Sets the image for the weapon slot.
weaponSprite | The sprite representing the weapon to display in the slot. |
Definition at line 21 of file WeaponSlotUI.cs.
void SetSlotIndex | ( | int | key | ) |
Sets the text for the weapon slot, indicating the key to press for equipping the weapon.
key | The key index (typically incremented from the weapon controller) associated with the weapon. |
Definition at line 30 of file WeaponSlotUI.cs.