FCV Engine 0.1
A tool and framework for tutorials in game development
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PatrolEnemy Class Reference

Handles enemy patrol behavior and player detection. The enemy patrols between designated points and reverses direction when reaching the end of its patrol route. Detects the player using a field of view (FOV) system and switches to chasing behavior when the player is within range. Includes seamless integration with platform-finding and tile-based patrol points. More...

Inheritance diagram for PatrolEnemy:

Private Member Functions

void UpdatePatrolPoints ()
 Updates the patrol points based on the closest platform to the enemy. Patrol points are determined using the PlatformFinder system, ensuring the enemy patrols on valid platforms.
 
void PatrolMovement ()
 Manages enemy movement between patrol points. Moves towards the current target point, reverses direction when reaching the end of the patrol route, and stops when within a specified distance from the target.
 

Detailed Description

Handles enemy patrol behavior and player detection. The enemy patrols between designated points and reverses direction when reaching the end of its patrol route. Detects the player using a field of view (FOV) system and switches to chasing behavior when the player is within range. Includes seamless integration with platform-finding and tile-based patrol points.

Definition at line 16 of file PatrolEnemy.cs.


The documentation for this class was generated from the following file: