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FCV Engine 0.1
A tool and framework for tutorials in game development
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Destroys the gameobject when an object in the layermask jumps on it. More...
Private Member Functions | |
void | OnCollisionEnter2D (Collision2D other) |
Checks if collided object is inside a specified FOV and layer mask; destroys the GameObject it is attached to if succeeds with checks. | |
Destroys the gameobject when an object in the layermask jumps on it.
Definition at line 9 of file JumpStrikeEliminator.cs.
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private |
Checks if collided object is inside a specified FOV and layer mask; destroys the GameObject it is attached to if succeeds with checks.
other |
Definition at line 18 of file JumpStrikeEliminator.cs.