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FCV Engine 0.1
A tool and framework for tutorials in game development
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Component that holds all picked up items for player. More...
Public Member Functions | |
| void | TryAddItem (string itemName, Item item) |
| Tries to add item to inventory and if name already exists does nothing. | |
| bool | TryRemoveItem (string itemName) |
| Tries to remove item using item name. | |
| bool | HasItem (string itemName) |
| Checks if inventory has the item name specified. | |
Properties | |
| Dictionary< string, Item > | InventoryItems = new() [get, set] |
| Dictionary that holds all items with their names as key. | |
Component that holds all picked up items for player.
Definition at line 9 of file Inventory.cs.
| bool HasItem | ( | string | itemName | ) |
Checks if inventory has the item name specified.
| itemName | name of item |
Definition at line 45 of file Inventory.cs.
| void TryAddItem | ( | string | itemName, |
| Item | item ) |
Tries to add item to inventory and if name already exists does nothing.
| itemName | name of item |
| item | Item class reference |
Definition at line 26 of file Inventory.cs.
| bool TryRemoveItem | ( | string | itemName | ) |
Tries to remove item using item name.
| itemName | name of item |
Definition at line 36 of file Inventory.cs.