Component that can be added to any object if it is supposed to be killed or destroyed.
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| void | RemoveHealth (int amount) |
| | Removes health by amount.
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| void | AddHealth (int amount) |
| | Adds to health by amount.
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| void | ModifyHealth (int healthChange) |
| | Modifies health int and invokes related UnityEvents.
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Component that can be added to any object if it is supposed to be killed or destroyed.
Definition at line 11 of file Health.cs.
◆ AddHealth()
| void AddHealth |
( |
int | amount | ) |
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Adds to health by amount.
- Parameters
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Definition at line 40 of file Health.cs.
◆ ModifyHealth()
| void ModifyHealth |
( |
int | healthChange | ) |
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private |
Modifies health int and invokes related UnityEvents.
- Parameters
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Definition at line 49 of file Health.cs.
◆ RemoveHealth()
| void RemoveHealth |
( |
int | amount | ) |
|
Removes health by amount.
- Parameters
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| amount | Amount to remove from health |
Definition at line 30 of file Health.cs.
The documentation for this class was generated from the following file:
- C:/Users/christian.backstrom/Documents/Unity/FCV/FCV-Engine/Assets/Scripts/Health.cs