FCV Engine 0.1
A tool and framework for tutorials in game development
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FallDetectorScript Class Reference

Controls what happens to a player if they fall below this object y position. More...

Inheritance diagram for FallDetectorScript:

Private Member Functions

void Update ()
 Checks if the player transform falls below this objects y position and if so places the player at the latest check point.
 

Detailed Description

Controls what happens to a player if they fall below this object y position.

Definition at line 7 of file fallDetectorScript.cs.


The documentation for this class was generated from the following file: