Door logic to move an object to a certain position with built-in Animator support from Unity using keyFrameEvents.
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void | StartDoorOpeningAnimation () |
| Starts the door opening animation. The animation in its own turn runs the Open Door function from the animation.
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void | OpenDoor () |
| Starts opening the door using a coroutine.
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void | CloseDoor () |
| Closes the door without doing an animation.
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IEnumerator | MoveDoor (Vector2 start, Vector2 end) |
| Moves the door using lerp with the time specified from animationTime variable.
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Door logic to move an object to a certain position with built-in Animator support from Unity using keyFrameEvents.
Definition at line 10 of file Door.cs.
◆ MoveDoor()
IEnumerator MoveDoor |
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Vector2 | start, |
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Vector2 | end ) |
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Moves the door using lerp with the time specified from animationTime variable.
- Parameters
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start | start position |
end | end position |
- Returns
Definition at line 66 of file Door.cs.
The documentation for this class was generated from the following file:
- C:/Users/christian.backstrom/Documents/Unity/FCV/FCV-Engine/Assets/Scripts/Environment/Door.cs