|
| static void | PlaceAtCheckPoint (Transform playerTransform) |
| | places playerTransform at the latest checkpoint stored
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| |
| static void | CheckPointReached (Vector2 position) |
| | Stores the latest checkpoint position reached.
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| |
Definition at line 3 of file CheckPointManager.cs.
◆ CheckPointReached()
| static void CheckPointReached |
( |
Vector2 | position | ) |
|
|
static |
Stores the latest checkpoint position reached.
- Parameters
-
| position | checkpoint position |
Definition at line 22 of file CheckPointManager.cs.
◆ PlaceAtCheckPoint()
| static void PlaceAtCheckPoint |
( |
Transform | playerTransform | ) |
|
|
static |
places playerTransform at the latest checkpoint stored
- Parameters
-
| playerTransform | transform to place at latest checkpoint |
Definition at line 13 of file CheckPointManager.cs.
The documentation for this class was generated from the following file:
- C:/Users/christian.backstrom/Documents/Unity/FCV/FCV-Engine/Assets/Scripts/GameplaySystems/CheckPointManager.cs