FCV Engine 0.1
A tool and framework for tutorials in game development
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CheckPointManager Class Reference

Static Public Member Functions

static void PlaceAtCheckPoint (Transform playerTransform)
 places playerTransform at the latest checkpoint stored
 
static void CheckPointReached (Vector2 position)
 Stores the latest checkpoint position reached.
 

Detailed Description

Definition at line 3 of file CheckPointManager.cs.

Member Function Documentation

◆ CheckPointReached()

static void CheckPointReached ( Vector2 position)
static

Stores the latest checkpoint position reached.

Parameters
positioncheckpoint position

Definition at line 22 of file CheckPointManager.cs.

◆ PlaceAtCheckPoint()

static void PlaceAtCheckPoint ( Transform playerTransform)
static

places playerTransform at the latest checkpoint stored

Parameters
playerTransformtransform to place at latest checkpoint

Definition at line 13 of file CheckPointManager.cs.


The documentation for this class was generated from the following file: