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FCV Engine 0.1
A tool and framework for tutorials in game development
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▼ Assets | |
▼ Scripts | |
▼ AI | |
▼ Enemy | |
JumpStrikeEliminator.cs | |
PatrolEnemy.cs | |
▼ PathFinding | |
PlatformFinder.cs | |
▼ Editor | |
SceneCreatorEditor.cs | |
▼ Environment | |
Door.cs | |
PressureButton.cs | |
▼ GameplaySystems | |
CheckPoint.cs | |
CheckPointManager.cs | |
▼ Interactables | |
AnimationEventHandler.cs | |
Custom2DCollider.cs | |
Damager.cs | |
▼ Inventory | |
▼ Editor | |
ItemDatabaseEditor.cs | |
Inventory.cs | |
Item.cs | |
ItemDatabase.cs | |
ItemName.cs | |
▼ Misc | |
CustomAnimator.cs | |
FloatAnimation.cs | |
Knockback.cs | |
ParallaxEffect.cs | |
▼ MovingPlatform | |
▼ Editor | |
MovingPlatformEditor.cs | |
MovingPlatform.cs | |
▼ Tutorial | |
▼ Criterions | |
AnimationKeyBindingsLengthCriterion.cs | |
ArrayChangeCriterion.cs | |
EnumCriterion.cs | |
FloatBetweenValuesCriterion.cs | |
GridPaletteTileCountCriterion.cs | |
InstantiateSpriteCriterion.cs | |
LayerInLayerMaskCriterion.cs | |
MatchExactStringPropertiesCriterion.cs | |
NewSceneCreatedCriterion.cs | |
NotNullProperty.cs | |
NotNullPropertyInScene.cs | |
ObjectArrayChangeCriterion.cs | |
TextureImporterIntPropertyCriterion.cs | |
TilemapChangeCriterion.cs | |
TransformChangedCriterion.cs | |
▼ UI | |
HealthUI.cs | |
MainMenuHandler.cs | |
WeaponSlotUI.cs | |
WeaponUI.cs | |
▼ Utility | |
EditorSceneUtility.cs | |
FOVUtility.cs | |
LayerMaskUtility.cs | |
PointLerp.cs | |
SceneSwitcher.cs | |
▼ Weapons | |
▼ Melee | |
MeleeWeapon.cs | |
Weapon.cs | |
▼ Ranged | |
Projectile.cs | |
RangedWeapon.cs | |
WeaponController.cs | |
BasicObjectSpawner.cs | |
fallDetectorScript.cs | |
GameManager.cs | |
Health.cs | |
Movement.cs |